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Skyrim guild hall mod
Skyrim guild hall mod









skyrim guild hall mod

Storing magicka (actively putting it in) repairs the necklace.Magicka stored in the necklace damages the it.The necklace has the ability to become broken.The more magicka that is stored, the faster it will dissipate.As time passes, the stored magicka will dissipate.The spell is only usable outside combat.As the player uses magicka, the maximum is lowered and the difference is subtracted from the stored variable until it reaches 0.In combat, the player's maximum magicka is modified by the stored variable.

skyrim guild hall mod

  • When the spell is cast (concentration), a portion of the magicka used for the spell is added to a variable for later use.
  • A necklace or ring is given to the player which, when worn, gives the player a new spell.
  • Basically, it's an idea spawned from the Inheritance Cycle. I would like the ability to store magicka away for later use. While this mod wouldn't necessarily fix that in its entirety, it would, in my opinion, be a step in the right direction. There's a bar for how much you have, some potions to fill it back up, some spells to lower it (by using yours or draining someone else's), and that's pretty much it.
  • Magicka in Skyrim as a force and energy isn't very noticeable or interactive.
  • It's important, however, that all features are both lore-friendly (less important) and make logical sense (more important). Praying at different temples should allow the player to mark that location as their next place of resurrection. After these penalty-free deaths have been utilized, they would still contribute toward retaining more items and gold. Perhaps with the ability to survive dying up to three times without penalty for each completed Aedric and Daedric quest. These quests should also make available the ability to retain more items and gold. However, the player should have the ability to manipulate it in game through Aedric and Daedric quests. The location where the player wakes up should be randomized. The player will lose consciousness and awaken elsewhere. All unique items are retrievable, but generic items may or may not be.

    skyrim guild hall mod

    On death, the player loses a certain amount of gold and/or items. Features of the mod I would like to use include the following. I've seen a few mods which attempt to remedy this, but they typically aren't quite what I would like to see.











    Skyrim guild hall mod